----- Original Message ----- From: "Dave Ahn" <ahn at vec.wfubmc.edu> [...] > It's also possible > that Netrek is the first real-time internet game based on a client-server > architecture. Correct me if I'm wrong, but the above games (including Xtrek) > used peer-to-peer or multiple X clients off a single machine. Yes, they did. The unix strategy game empire is another client-server real-time internet game (though not graphical) that goes wayyyy back. I can't seem to find a history file right now, but it goes back at least into the 80's. empire has never used encryption; individualized smart clients are part of the game. I used to write my own tools to play. -Dan Damouth