Date: Wednesday November 8, 2000 @ 14:07 Author: ahn Update of /home/netrek/cvsroot/Vanilla In directory swashbuckler.fortress.real-time.com:/var/tmp/cvs-serv8712 Modified Files: PROJECTS Log Message: Removed entries that have been fixed. **************************************** Index: Vanilla/PROJECTS diff -u Vanilla/PROJECTS:1.82 Vanilla/PROJECTS:1.83 --- Vanilla/PROJECTS:1.82 Tue Oct 31 22:46:07 2000 +++ Vanilla/PROJECTS Wed Nov 8 14:07:35 2000 @@ -1,5 +1,5 @@ -$Id: PROJECTS,v 1.82 2000/11/01 04:46:07 cameron Exp $ +$Id: PROJECTS,v 1.83 2000/11/08 20:07:35 ahn Exp $ List of things to do in the future @@ -37,8 +37,6 @@ Timestamps would have helped me determine which messages in ERRORS matter. - - integrate robotd sources into Vanilla build, - - mark's changes, if p_y or p_x = 100000, ship oscillates [mark hasn't come back to me on that, it awaits him] @@ -51,11 +49,6 @@ - all the code in the robots/ directory really need some serious cleanup. the whole thing is a mess. - - end-tourney should really be tossed. stats should be - computed in-memory by the robot rather than relying on - an external script to parse the output of ltd_dump. it's - way too slow. - - base players would like a way to turn off docking for particular players, as an abuse prevention and creation measure. @@ -118,13 +111,8 @@ - make GAMETIME response two lines if team name too long [low] - - future: revamp stats DB to hold stats instead of post-processing - [low] [done -dka] - - observer can change teams? - - post game inl core dump, had to restart from .sysdef - - force known team name for REGISTER - INL robot entry voted in from pickup, do not do odds/evens swapping, @@ -141,18 +129,6 @@ - could not rejoin after genocide/conquer, (fix daemon to use non-final why-dead flag), (possible fix, Villalpando 1999-jun) -INL robot problems reported by ahn at netrek.org - - - at the end of an INL game, any player stats accumulated from - his last death until end-game can be lost. the reason is - that player stats are saved only when he dies or ghostbusts. - since end_tourney and other stat processing is done before - the player slot is saved, the reported stats will be - incorrect. for example, if a starbase does not die before - end-game, the stats will show that the starbase wasn't even - in the game. - (possible fix made by Carlos; it seems to work properly, but - we'll wait on more testing to be sure. -dka) INL observations by quozl at us.netrek.org