It seemed to be a routing problem in SprintLink when I tracerouted it right
after it died. Died in SprintLink Chicago somewehere, then came back with
lots of extra hops in the middle a few seconds later, and died some more and
did the same a couple times while I was playing.

Actually if I scroll up a bit I should still have it in one of these
terminals...

traceroute to sage.real-time.com (206.10.253.60), 30 hops max, 40 byte
packets
 1  f6-0-0.cr1.qui.cent.net (140.186.18.193)  1 ms  0 ms  0 ms
 2  sl-gw9-nyc-6-0-TS11.sprintlink.net (144.232.173.1)  8 ms  8 ms  8 ms
 3  sl-bb10-nyc-4-0.sprintlink.net (144.232.7.93)  8 ms  8 ms  9 ms
 4  sl-bb12-chi-10-0.sprintlink.net (144.232.18.53)  29 ms  29 ms  33 ms
 5  144.232.26.5 (144.232.26.5)  29 ms  29 ms  28 ms
 6  sl-gw22-chi-8-0.sprintlink.net (144.232.10.10)  29 ms  30 ms  29 ms
 7  sl-bb10-chi-10-0.sprintlink.net (144.232.10.9)  30 ms  30 ms  32 ms
 8  sl-bb11-chi-9-0.sprintlink.net (144.232.10.50)  29 ms  29 ms  28 ms  
 9  sl-bb12-chi-8-0.sprintlink.net (144.232.10.2)  28 ms  29 ms  27 ms   
10  sl-bb13-chi-8-0.sprintlink.net (144.232.10.53)  28 ms  28 ms  33 ms  
11  sl-bb3-chi-0-0-0.sprintlink.net (144.232.10.154)  28 ms  27 ms  28 ms
12  sl-gw10-chi-0-0.sprintlink.net (144.228.50.14)  29 ms  28 ms  28 ms  
13  sl-rtent-1-0.sprintlink.net (144.228.52.126)  39 ms  39 ms  48 ms    

9 hops just within SprintLink Chicago, quite amusing.

On Mon, 4 Sep 2000, Zachary Uram wrote:

> Ask anyone playing on Continuum in past 3 hrs about the annoying
> freezes :( The game freezes and you can't move, then game resumes
> and you find yourself accelerated ahead in time. I timed the
> freezes and the last 3 were approximately 24-26 seconds in
> duration. It is even worse than lag burts! Whoever runs Continuum
> please investigate this most vexing problem.
> 
> SDG,
> Zach
> 
> uram at cmu.edu
> "Blessed are those who have not seen and yet have faith." - John 20:29
> 
> _______________________________________________
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>