Hi,

I have found the bug that causes playback not to work in
win32 (patch below).

BUT, there are problems:

- the build that I got did not use the 'regular' fonts
  (they are much smaller)

- redrawing is messed up in both playback mode and when
  I connect to a server.  (streaks in the tactical and
  galactic window), and ghost letters in the message and
  playerlist window.

However, the changes you see in the patch do not affect non-playback mode 
(int W_EventsQueuedCk(void)) gets called only in playback.c.

Perhaps the client maintainers can incorporate the patch
into their releases that has the right fonts and doesn't
have the redraw problems.

Anyway, let me know if i need to look further into solving the new bugs.

gerard

Index: gnu_win32.c
===================================================================
RCS file: /cygdrive/d/cvs/cow/gnu_win32.c,v
retrieving revision 1.2
retrieving revision 1.3
diff -c -r1.2 -r1.3
*** gnu_win32.c 2001/08/25 19:01:33     1.2
--- gnu_win32.c 2001/08/25 19:07:00     1.3
***************
*** 1869,1875 ****
  // Used for playback - QueuedAfterReading - should be fixed later
  int W_EventsQueuedCk(void)
  {
!   return (W_EventsQueued());
  }


--- 1873,1879 ----
  // Used for playback - QueuedAfterReading - should be fixed later
  int W_EventsQueuedCk(void)
  {
!   return (W_EventsPending());
  }


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