--- James Cameron <quozl at us.netrek.org> wrote: > > Added to PROJECTS list. I conjecture that the > reason why it isn't > implemented is that nobody believed it to be > important. I've watched > quite a few INL games, and lag of participants > doesn't really seem to > make any difference to the result. Ok, but I still find it useful. I like to compare my performance over time with my lag. > The big CMU versus Australia game a few years ago > proved that for us. > At least I think it was CMU. Danny still has > nightmares about it. > Despite the CMU team playing with 600-800ms lag, > they won convincingly. Yeah I've heard stories about that. > If anybody adds it, I'm quite happy to keep it in > the source. Ok. At some point the code was already saw since those lag statistics were in that old LTD stats. So my question is do we have a code repository/archive for the prior releases of Vanilla? If it's a question of just finding the old code and plugging it into the new release I can give it a whack. > Who is you? I am Zach. > Send you what code? The code that generated the LTD lag statistics from the old Vanilla release. > Doing it client-side would certainly lessen the > authority and accuracy > of any data. Ok. > robots/end_tourney.pl Ah so it is a seperate perl script? Why not have C routine instead? Zach __________________________________________________ Do you Yahoo!? New DSL Internet Access from SBC & Yahoo! http://sbc.yahoo.com