On Fri, May 02, 2003 at 09:15:51AM -0700, Trent Piepho wrote: > On Wed, 30 Apr 2003, Dave Ahn wrote: > > David Watson contributed some network utilization stat graphs for a real > > INL game held recently at eurotwinks.netrek.org. As there have been > > some discussion in the past about how much bandwidth Netrek needs, this > > provides some useful data which might suggest that our earlier numbers > > might need to be upped. The graphs are available as part of the stats > > at the below URL. > > I'd really like to see the packets per second on a per player basis for both > input and output, in terms of say one second peak. I've always wondered what > the auto-firing borgs that are popular now do to network bandwidth. If the > client sends 100 fire phaser requests per second, does the server respond with > 100 "phaser not ready" messages? Does spamming the server with change course > packets cause other players' ntservs to not get any cputime? netrek doesn't > request any real-time scheduling, so there's no reason the OS won't decide to > sacrifice latency for throughput when scheduling. You only get one update per tick. -Tom _______________________________________________ vanilla-list mailing list vanilla-list at us.netrek.org https://mailman.real-time.com/mailman/listinfo/vanilla-list