Well, somehow it's probably my fault. I'd guess it might have something to do with the fact that I didn't want to save stats with bots in the game. If you're looking to correct the problem I'd start looking there. I'd also see if having a real game would cause your players to save correctly. Sorry if I broke things :/ Nick David Watson writes: > > Hi, > I'm trying to get a Pre-T server going and I've a problem with it. On > approx 28th Jan I grabbed the code from CVS and compiled it, I've got a > running server that people can connect to (eurotwinks.netrek.org). I'm > having some trouble connecting to the metaserver but after a little advice > I think thats a config error at my end. > > The player database is broken however. When I add a new character the > .players increases in size but on subsequent logins I have to give the > password twice and the .players increases in size. > > the pledit util segfaults on the file. > > If I copy an old .players across from another server I can log in with > existing characters and run pledit. New characters do not add properly and > as soon as there is one in the database pledit will segfault. > > Any ideas? > > Cheers > Dave > > > _______________________________________________ > vanilla-devel mailing list > vanilla-devel at us.netrek.org > https://mailman.real-time.com/mailman/listinfo/vanilla-devel > _______________________________________________ vanilla-devel mailing list vanilla-devel at us.netrek.org https://mailman.real-time.com/mailman/listinfo/vanilla-devel