From msucka0xff at programmer.net Mon Mar 14 20:44:09 2005 From: msucka0xff at programmer.net (. .) Date: Mon Mar 14 20:48:39 2005 Subject: [netrek-dev] clue pickup list address? Message-ID: <20050315024409.E73194BE6F@ws1-1.us4.outblaze.com> Greetings Folks, What is the e-mail address for our clue-pick announcement list now days? Thanks -Bob -- ___________________________________________________________ Sign-up for Ads Free at Mail.com http://promo.mail.com/adsfreejump.htm From stephen.thorne at gmail.com Mon Mar 14 23:51:55 2005 From: stephen.thorne at gmail.com (Stephen Thorne) Date: Mon Mar 14 23:54:41 2005 Subject: [netrek-dev] COW development Message-ID: <3e8ca5c8050314215131cbdd49@mail.gmail.com> Hi Folks, I'm putting some energy into improving the netrek client family. I'm working on setting up COW as a python module, so that it will be possible for pure-python extensions to the client to be written. I.e. to use pygame as a rendering engine for the local display, or to use (Py)GTK as the chat window interface. I have a proof of concept semi-working, I can hook in and read all the structs from structs.h, and read messages that come in (they're dispatched from socket.c and short.c). -- Stephen Thorne Development Engineer, NetBoxBlue.com From quozl at us.netrek.org Tue Mar 15 05:18:06 2005 From: quozl at us.netrek.org (James Cameron) Date: Tue Mar 15 05:20:44 2005 Subject: [netrek-dev] COW development In-Reply-To: <3e8ca5c8050314215131cbdd49@mail.gmail.com> References: <3e8ca5c8050314215131cbdd49@mail.gmail.com> Message-ID: <20050315111806.GB27130@us.netrek.org> Sounds interesting; have you released your prototype yet? -- James Cameron mailto:quozl@us.netrek.org http://quozl.netrek.org/ From stephen.thorne at gmail.com Tue Mar 15 07:48:02 2005 From: stephen.thorne at gmail.com (Stephen Thorne) Date: Tue Mar 15 07:52:46 2005 Subject: [netrek-dev] COW development In-Reply-To: <20050315111806.GB27130@us.netrek.org> References: <3e8ca5c8050314215131cbdd49@mail.gmail.com> <20050315111806.GB27130@us.netrek.org> Message-ID: <3e8ca5c8050315054841bee0db@mail.gmail.com> On Tue, 15 Mar 2005 22:18:06 +1100, James Cameron wrote: > Sounds interesting; have you released your prototype yet? http://thorne.id.au/users/stephen/tarballs/cow-python.tar.gz The build process is not automated, the procedure is: cd cow make ('n' to question about stable release, make will fail with errors linking netrek, ignore these, we're not using a linked cow executable, we just want the .o files) cd python make python -c "import trek; trek.main()" I have trouble with autoconf, I basically don't know how to use it. I'm going to investigate so I can unbreak the build process and use #defines properly as to provide the ability to build cow normally, or the python cow. Task number 1 on my list is hooking in a pygame window, blitting graphics to it, and drawing torps on that canvas as the game is played. I want to be able to set up a vanilla server that has two teams of robots playing against each other, so I can borg a test (join the server, fly towards enemies until explode, quit the game). I fear that PLAYING netrek is the primary reason client development stagnates. Regards, Stephen Thorne From stephen.thorne at gmail.com Tue Mar 15 07:48:02 2005 From: stephen.thorne at gmail.com (Stephen Thorne) Date: Tue Mar 15 07:52:49 2005 Subject: [netrek-dev] COW development In-Reply-To: <20050315111806.GB27130@us.netrek.org> References: <3e8ca5c8050314215131cbdd49@mail.gmail.com> <20050315111806.GB27130@us.netrek.org> Message-ID: <3e8ca5c8050315054841bee0db@mail.gmail.com> On Tue, 15 Mar 2005 22:18:06 +1100, James Cameron wrote: > Sounds interesting; have you released your prototype yet? http://thorne.id.au/users/stephen/tarballs/cow-python.tar.gz The build process is not automated, the procedure is: cd cow make ('n' to question about stable release, make will fail with errors linking netrek, ignore these, we're not using a linked cow executable, we just want the .o files) cd python make python -c "import trek; trek.main()" I have trouble with autoconf, I basically don't know how to use it. I'm going to investigate so I can unbreak the build process and use #defines properly as to provide the ability to build cow normally, or the python cow. Task number 1 on my list is hooking in a pygame window, blitting graphics to it, and drawing torps on that canvas as the game is played. I want to be able to set up a vanilla server that has two teams of robots playing against each other, so I can borg a test (join the server, fly towards enemies until explode, quit the game). I fear that PLAYING netrek is the primary reason client development stagnates. Regards, Stephen Thorne From tanner at real-time.com Tue Mar 15 08:15:32 2005 From: tanner at real-time.com (Bob Tanner) Date: Tue Mar 15 08:18:39 2005 Subject: [netrek-dev] COW development In-Reply-To: <3e8ca5c8050315054841bee0db@mail.gmail.com> References: <3e8ca5c8050314215131cbdd49@mail.gmail.com> <20050315111806.GB27130@us.netrek.org> <3e8ca5c8050315054841bee0db@mail.gmail.com> Message-ID: <200503150815.34473@www.mn-linux.org.or.transmuter.real-time.com> On Tuesday 15 March 2005 07:48 am, Stephen Thorne wrote: > On Tue, 15 Mar 2005 22:18:06 +1100, James Cameron wrote: > > Sounds interesting; have you released your prototype yet? > > http://thorne.id.au/users/stephen/tarballs/cow-python.tar.gz > The build process is not automated, the procedure is: Plan to put it into some sort of revision control? > I have trouble with autoconf, I basically don't know how to use it. > I'm going to investigate so I can unbreak the build process and use > #defines properly as to provide the ability to build cow normally, or > the python cow. I have experience with autoconf/automake, if we can decide on a repository for it and I work on the build part. -- Bob Tanner | Phone : (952)943-8700 http://www.real-time.com, Minnesota, Linux | Fax : (952)943-8500 Key fingerprint = AB15 0BDF BCDE 4369 5B42 1973 7CF1 A709 2CC1 B288 From tanner at real-time.com Tue Mar 15 08:15:32 2005 From: tanner at real-time.com (Bob Tanner) Date: Tue Mar 15 08:18:41 2005 Subject: [netrek-dev] COW development In-Reply-To: <3e8ca5c8050315054841bee0db@mail.gmail.com> References: <3e8ca5c8050314215131cbdd49@mail.gmail.com> <20050315111806.GB27130@us.netrek.org> <3e8ca5c8050315054841bee0db@mail.gmail.com> Message-ID: <200503150815.34473@www.mn-linux.org.or.transmuter.real-time.com> On Tuesday 15 March 2005 07:48 am, Stephen Thorne wrote: > On Tue, 15 Mar 2005 22:18:06 +1100, James Cameron wrote: > > Sounds interesting; have you released your prototype yet? > > http://thorne.id.au/users/stephen/tarballs/cow-python.tar.gz > The build process is not automated, the procedure is: Plan to put it into some sort of revision control? > I have trouble with autoconf, I basically don't know how to use it. > I'm going to investigate so I can unbreak the build process and use > #defines properly as to provide the ability to build cow normally, or > the python cow. I have experience with autoconf/automake, if we can decide on a repository for it and I work on the build part. -- Bob Tanner | Phone : (952)943-8700 http://www.real-time.com, Minnesota, Linux | Fax : (952)943-8500 Key fingerprint = AB15 0BDF BCDE 4369 5B42 1973 7CF1 A709 2CC1 B288 From stephen.thorne at gmail.com Tue Mar 15 08:37:31 2005 From: stephen.thorne at gmail.com (Stephen Thorne) Date: Tue Mar 15 08:40:47 2005 Subject: [netrek-dev] COW development In-Reply-To: <200503150815.34473@www.mn-linux.org.or.transmuter.real-time.com> References: <3e8ca5c8050314215131cbdd49@mail.gmail.com> <20050315111806.GB27130@us.netrek.org> <3e8ca5c8050315054841bee0db@mail.gmail.com> <200503150815.34473@www.mn-linux.org.or.transmuter.real-time.com> Message-ID: <3e8ca5c80503150637b857f3f@mail.gmail.com> On Tue, 15 Mar 2005 08:15:32 -0600, Bob Tanner wrote: > On Tuesday 15 March 2005 07:48 am, Stephen Thorne wrote: > > On Tue, 15 Mar 2005 22:18:06 +1100, James Cameron > wrote: > > > Sounds interesting; have you released your prototype yet? > > > > http://thorne.id.au/users/stephen/tarballs/cow-python.tar.gz > > The build process is not automated, the procedure is: > > Plan to put it into some sort of revision control? Yes, I have yet to arrange it. It may be appropriate to put it in the sourceforge CVS, I have a sourceforge account already (account name of 'jerub'). Could I be granted sf cvs access? > > I have trouble with autoconf, I basically don't know how to use it. > > I'm going to investigate so I can unbreak the build process and use > > #defines properly as to provide the ability to build cow normally, or > > the python cow. > > I have experience with autoconf/automake, if we can decide on a repository for > it and I work on the build part. That would be lovely. -- Stephen Thorne Development Engineer, NetBoxBlue.com From msucka0xff at programmer.net Tue Mar 15 14:35:44 2005 From: msucka0xff at programmer.net (. .) Date: Tue Mar 15 14:38:51 2005 Subject: [netrek-dev] COW development Message-ID: <20050315203544.A41BB6EEF6@ws1-5.us4.outblaze.com> ----- Original Message ----- From: "Stephen Thorne" To: "Netrek Development Mailing List" Subject: Re: [netrek-dev] COW development Date: Tue, 15 Mar 2005 23:48:02 +1000 > server, fly towards enemies until explode, quit the game). I fear that > PLAYING netrek is the primary reason client development stagnates. HAH. Um no. True netrek clients ought to be way ahead by now :-). I need to finish a few other projects that landed in my lap for the next year or so. OTOH after being involved with the game for over 10 years, it is still my favorite FOSS project. -bd -- ___________________________________________________________ Sign-up for Ads Free at Mail.com http://promo.mail.com/adsfreejump.htm From msucka0xff at programmer.net Tue Mar 15 14:35:44 2005 From: msucka0xff at programmer.net (. .) Date: Tue Mar 15 14:38:54 2005 Subject: [netrek-dev] COW development Message-ID: <20050315203544.A41BB6EEF6@ws1-5.us4.outblaze.com> ----- Original Message ----- From: "Stephen Thorne" To: "Netrek Development Mailing List" Subject: Re: [netrek-dev] COW development Date: Tue, 15 Mar 2005 23:48:02 +1000 > server, fly towards enemies until explode, quit the game). I fear that > PLAYING netrek is the primary reason client development stagnates. HAH. Um no. True netrek clients ought to be way ahead by now :-). I need to finish a few other projects that landed in my lap for the next year or so. OTOH after being involved with the game for over 10 years, it is still my favorite FOSS project. -bd -- ___________________________________________________________ Sign-up for Ads Free at Mail.com http://promo.mail.com/adsfreejump.htm From quozl at us.netrek.org Tue Mar 15 21:04:23 2005 From: quozl at us.netrek.org (James Cameron) Date: Tue Mar 15 21:06:54 2005 Subject: [netrek-dev] COW development In-Reply-To: <3e8ca5c80503150637b857f3f@mail.gmail.com> References: <3e8ca5c8050314215131cbdd49@mail.gmail.com> <20050315111806.GB27130@us.netrek.org> <3e8ca5c8050315054841bee0db@mail.gmail.com> <200503150815.34473@www.mn-linux.org.or.transmuter.real-time.com> <3e8ca5c80503150637b857f3f@mail.gmail.com> Message-ID: <20050316030423.GB29225@us.netrek.org> On Wed, Mar 16, 2005 at 12:37:31AM +1000, Stephen Thorne wrote: > Yes, I have yet to arrange it. It may be appropriate to put it in the > sourceforge CVS, I have a sourceforge account already (account name of > 'jerub'). Could I be granted sf cvs access? Granted. -- James Cameron mailto:quozl@us.netrek.org http://quozl.netrek.org/ From msucka0xff at programmer.net Thu Mar 17 10:11:03 2005 From: msucka0xff at programmer.net (. .) Date: Thu Mar 17 10:17:19 2005 Subject: [netrek-dev] COW development Message-ID: <20050317161103.106401CE303@ws1-6.us4.outblaze.com> Stephen, I would recommend you use Paradise 2000 as your base point. I've been trying it out and it really is a very fine client. Best Regards, -bd ----- Original Message ----- From: "Stephen Thorne" To: netrek-dev@mailman.us.netrek.org Subject: [netrek-dev] COW development Date: Tue, 15 Mar 2005 15:51:55 +1000 > > Hi Folks, > > I'm putting some energy into improving the netrek client family. I'm > working on setting up COW as a python module, so that it will be > possible for pure-python extensions to the client to be written. I.e. > to use pygame as a rendering engine for the local display, or to use > (Py)GTK as the chat window interface. > > I have a proof of concept semi-working, I can hook in and read all the > structs from structs.h, and read messages that come in (they're > dispatched from socket.c and short.c). > > -- > Stephen Thorne > Development Engineer, NetBoxBlue.com -- ___________________________________________________________ Sign-up for Ads Free at Mail.com http://promo.mail.com/adsfreejump.htm From stephen.thorne at gmail.com Thu Mar 17 16:54:13 2005 From: stephen.thorne at gmail.com (Stephen Thorne) Date: Thu Mar 17 16:57:22 2005 Subject: [netrek-dev] COW development In-Reply-To: <20050317161103.106401CE303@ws1-6.us4.outblaze.com> References: <20050317161103.106401CE303@ws1-6.us4.outblaze.com> Message-ID: <3e8ca5c805031714546885258a@mail.gmail.com> Is the source available? Stephen On Thu, 17 Mar 2005 08:11:03 -0800, . . wrote: > Stephen, > I would recommend you use Paradise 2000 as your base point. I've been trying it out and it really is a very fine client. > Best Regards, > -bd > > ----- Original Message ----- > From: "Stephen Thorne" > To: netrek-dev@mailman.us.netrek.org > Subject: [netrek-dev] COW development > Date: Tue, 15 Mar 2005 15:51:55 +1000 > > > > > Hi Folks, > > > > I'm putting some energy into improving the netrek client family. I'm > > working on setting up COW as a python module, so that it will be > > possible for pure-python extensions to the client to be written. I.e. > > to use pygame as a rendering engine for the local display, or to use > > (Py)GTK as the chat window interface. > > > > I have a proof of concept semi-working, I can hook in and read all the > > structs from structs.h, and read messages that come in (they're > > dispatched from socket.c and short.c). > > > > -- > > Stephen Thorne > > Development Engineer, NetBoxBlue.com > > -- > ___________________________________________________________ > Sign-up for Ads Free at Mail.com > http://promo.mail.com/adsfreejump.htm > > -- Stephen Thorne Development Engineer, NetBoxBlue.com