Change has been made, please test it Zach and let me know how it goes.
See the attached patch, or pull from my repository.

It has suboptimal side-effects ...

1.  the lookup is done twice, once on entry to the queue, and then again
on entry to the game, (an optimisation would be to cache the result and
use it on entry),

2.  the resolver process is defunct until exit from the queue, (an
optimisation would be to check for termination of the resolver while
waiting on queue).

-- 
James Cameron    mailto:quozl at us.netrek.org     http://quozl.netrek.org/
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