So I've been looking through the sturgeon code from ftp.netrek.org, in hopes of merging it into Vanilla source. It seems it's all been ifdef'ed properly as TSANG_MODS, so it shouldn't be too hard to implement. However I've come across a couple things. 1) Everywhere I've read on r.g.n, it says sturgeon had an ugrade where if you det your own torps, it does damage to the other player. However I don't see it anywhere in the sturgeon source. Now, I know I've played on a server with this mod. I think it was the ufl server, but it might have been another one. R.g.n. archives seem to indicate Michael Moore may have set up such a server with this option. Does anyone know definitively if this was a sturgeon feature, and even better, does anyone have an email address for Michael Moore? 2) From what I can tell, the sturgeon code I downloaded consists only of using kills to buy upgrades. I can't tell if this is the real sturgeon source, or the source from a UMich upgrade server mentioned by Dan Damouth in a 1998 r.g.n post. The upgrades include upping max shields, adding a temporary shield boost, changing engine and weapon cool rates, torp speed, cloaking efficiency, etc. There's also nukes, mines and drones which I think are not so good ideas. If I want to implement some of the features but not others (specifically, not nukes, mines or drones), is it still ok to call it a sturgeon patch, and to ifdef it as #ifdef STURGEON? And does anyone really feel nukes mines and drones are a good idea and should be put in? 3) If anyone remembers the other mods that were on the upgrade server, or has the code (wishful thinking), could you let me know? I seem to remember one of the upgrades being something like, phasers had double range, but only did half damage. There were definitely some cool upgrades that are just not in the code I'm looking at. Bill