On 1/5/07, Rado S <inmx027 at math.uni-hamburg.de> wrote: > > I fail to see the need for speed here. > As said before: there have been boosts in the past, which haven't > been followed up/ supported by website campaigns. And still we're > here. Converting the old data to the new system won't take ages, > so we'll have the basic support covered (soon, to support any > current activitiy). Any reason why we should not have a wiki and a website? I've seen some major FOSS sites that have both. Or is this too much work? > Netrek is _not_ a mass market product. > There are many more-flashy things, and easier to get into > (learning curve), and less involving (quicky games 5-15min for > lunch breaks). > > 1st we'd have to define our target audience, and then adjust our > efforts to reach it. Not to forget look around us who are our > direct competitors: those who cover the same niche as netrek does. > Those we have to beat, not ego-shooters, WoW or MineSweeper/ > MoorHuhn- quality. Good point. Know your target audience seems a good maxim for us. Also when your player base is relatively small failures in critical services or major client turn-offs can have a more drastic effect on the growth of the community. > One-night-stands are not the way for netrek. Nor for me! I find the concept grotesque and offensive on many levels. > My normal mode in FF means no images either and no server-side > colors. If you know lynx text-browser, you know what I mean. :) When I was ebaying heavily using lynx let me outbid some competitors more than once ;-) I remember when Net services mean primarily gopher, archive, veronica, ftp, telnet, rsh, irc, finger, pine, talk, zephyr, wais, lynx... hehe. Regarding backups maybe something like Bacula could be utilized: http://www.bacula.org/about/press/presskit200.html.en > Heh, it's not your life at danger here, it's "just a game". ;) Netrek must survive! ;) > Let's start the wiki and see how it works. Should it fail, you > still can revert all back to darcs. Hear hear. Let the wiki begin. Zach