Anecdotally, I have experienced this same behaviour in the past. Zach On 6/30/07, James Cameron <quozl at us.netrek.org> wrote: > Michael Denison wrote: > > Even when the server claims "2%" packet loss, every 30 seconds > > or so my tactical will fill up with stale torps and my galactic > > will have a giant phaser flying aorund the screen. But I can't hit > > full update enough, because I'm told to be quiet. > > Which client is this? What mode is it operating in? TCP, UDP, short > packets, or normal packets? > > Torpedo removal from screen on the normal packets is handled in either > of two ways: > > 1. for torpedos that don't hit anything and are not self-det'd, the > status is set to TFREE and included in an SP_TORP_INFO packet, > > 2. for torpedos that explode by det or hitting ships, the status is to > to TEXPLODE in an SP_TORP_INFO packet, but the TFREE is never seen, and > the client is required to time it. > > I suspect this might be a bug. I wonder if it relates to Michael's > observations. > > > Can we increase the full updates now that there is no longer a > > load issue with modern equipment, or possibly even make them > > automatic for clients every 10 seconds? > > We should better understand the cause. Requesting updates is just a > hack. Can he provide a recording? > > -- > James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/ > > _______________________________________________ > netrek-dev mailing list > netrek-dev at us.netrek.org > http://mailman.us.netrek.org/mailman/listinfo/netrek-dev >