Wrapped to 78 columns.

On Sat, Nov 10, 2007 at 08:34:40PM -0500, bdmiller.netrek at mailnull.com wrote:
> Hello galaxy,
> 
> I am running a vanilla server with some experimental changes and I'm
> trying to figure out the best way to test the changes and see if they
> have any merit.  My server is running behind a DSL connection, so I'm not
> sure if the best way to test it is to advertise my server, or try to get
> someone else to run my code for a trial game or two on another server.
> If anyone has any suggestions, I'd love to hear from you.

	Please do not list servers that are not on decent connections;
	we have enough problems with player base splits as it is
	without additional servers being listed, especially those
	that are not on fast pipes :)

> The changes I've made are:
> (1) Some porting to build on 64-bit Linux (AMD, Red Hat Fedora Core 4) and
> clean up warnings.

	This is good.  Altho pickled was running on  a 64bit platform
	for quite some time, and base-practice is currently on 64bit
	now.

	The largest stumbling blocks with 64bit that Karth has not
	recently addressed that I am aware of are:

	1)  Robot code - bots will not enter when compiled as native
	    64bit code; 32-bit needs to be used for the bots.

	2)  cambot does not work on 64bit for INL games.

	Chances are that if you did not do a darcs get from a public
	source repo you do not have his 64bit changes and your codebase
	is going to be pretty out of date, altho to be fair I have not
	checked to see what's in the current tarball.  You can take a
	look at the REPOSITORIES file in the source kit for active
	source repos.

> (2) Try to reduce the rewards for killing twinks, so newbies can live and
> learn in relative peace without hurting their team as much.
>   * Killing people who have no kills doesn't grant ability to carry.
>   * Longest-surviving player on each team can always carry.
>   * Killing an opponent who can carry grants ability to carry.
>   * Partial credit toward carrying still granted for bombing, etc.
>   * Ships enter the game with < 100% fuel

	As these changes alter game play significantly, I am
	not fond of any of these changes on a true bronco server;
	they may have some value on a training server,  which we
	sorely lack at the moment.  Would you be interested perhaps
	in working on such a beast?

> The changes related to #1 are straightforward and if anyone would like to
> review them I can push a patch to any repository.
> 
> The changes related to #2 are conditionally compiled based on a flag in
> config.h, and then enabled/disabled in the sysdef file.  I don't plan to
> push these changes unless/until I can get some feedback and determine if
> they have any merit.

	If you have webspace available the best thing to do would be to
	make your source repo publically available and the developers
	can pull your changes down and review them.  If you choose to
	do this just send your repo's to the list.




							John

-- 
"I'm sorry but our engineers do not have phones."
As stated by a Network Solutions Customer Service representative when asked to
be put through to an engineer.

"My other computer is your windows box."
                                     Ralf Hildebrandt
<sxem> trying to play sturgeon while it's under attack is apparently not fun.
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