More suggestions/issues: Move everyone back home after the draft. Otherwise people will kill- scum each other since everyone's clumped together in the middle, which is be a bad thing if some players are idling before the game. This is bad since they'll go to MOTD and possibly get kicked out of the game. Right now when it's your pick, you can tractor a ship you've picked and it moves next to you. You don't lose your pick, and you can tractor it again to move it back into the regular picked area. What's the purpose of this? Perhaps make all undrafted ships neutral? This might give a better indication of the state of the draft. (Though people might be confused by the independent bitmaps!) If it's your pick and you're already up by 1 or more ships, the pick should automatically pass back to the other captain. This fixes potential numerical imbalance when pass is used. This could be a problem if players quit and rejoin during the process, though. So maybe not. A better fix is just to disable pass after the first ship is picked, because there's really no reason to ever pass except to give the other captain the first pick. (Other than the case of two captains not wanting the last player, and deadlocking by passing it back and forth. Which is another reason to disable pass.) From an earlier private email to Rich: "Pog and I were talking about showing rank for pick order. There are 9 ranks, so Ensign can get used as a placeholder for players not drafted yet, and for players who join during the game who weren't part of the draft process. You'd have to disable the promotion mechanism. It'd be nice to show a "xxx promoted to y" when a player is drafted and gets their new rank. Captains == Admiral (promoted when the draft request is approved) Picks 1 and 2 == Rear Admiral Picks 3 and 4 == Commodore etc. This would be a cool feature, especially for less experienced players, as rank tells you when a player was picked, so you have some idea of what to expect from that player."