On Mon, Apr 7, 2008 at 9:46 AM, Niclas Fredriksson <niclas at acc.umu.se> wrote: > On Sun, 6 Apr 2008, Jeffrey Watts wrote: > > > I've played games that would utilize communication in EXACTLY the same > > way as Netrek. > > What games are that? To name a few: Call of Duty 4 Halo 3 World of Warcraft: Arena PVP (five on five, single objective) WoW: Battleground PVP (fifteen on fifteen, mulitple objectives - very similar to Netrek) WoW: Raiding (25-40 people, multiple objectives) All of these have similarities to what happens in Netrek. WoW mass PVP and raiding are certainly very similar to Netrek, in that you have multiple teams doing different things using voice to coordinate. Note that in WoW text is also used along with voice, when it is appropriate (calling out timers, announcements, etc). I've spent hundreds of hours using Ventrilo and Teamspeak to do these things. I was very resistant to moving to voice communications. All of my reasons for being resistant were proven wrong. The reality was that my resistance was simply born out of an unwillingness to change established practice. Additional channels are a bad idea, IMHO. They don't work anywhere that I've seen. The only place where something like that is needed is in MMOGs, and you only need them for text channels. Jeffrey. -- "He that would make his own liberty secure must guard even his enemy from oppression; for if he violates this duty he establishes a precedent that will reach to himself." -- Thomas Paine