G'day, Just writing up the COW changes prior to release announcement, and I'm wondering if anyone else has noticed that a 50 FPS server allows more torps to be fired in a burst than a 10 FPS server. udplayers() in daemon updates p_updates once per frame. ntorp() in torp.c drops torp requests if they have arrived within the same p_updates frame. I'd like to change this check to bring back the older behaviour. Has anyone noticed the effect? -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/