> Hi I did some testing already, it's doable, but still a huge effort the API is quite different, and the GUI useless > An iPhone Netrek client would quickly add at least thousands of > players, not to mention whomever wrote it would very likely get rich > quick even if you sold a $0.99 version :) Hehehe.. there;s an incentive though you will run into problems with the licence > As it seems the Mac client is already written in Objective C that's > probably a huge jump start. What license is that code under? I suppose > you could still sell it if it's GPL, you'd just have to release the > source. No you can't, but you could charge packaging/service cost as e.g. SuSE, Redhat etc. does > Ideas (please add your own) > * stand alone mode so you don't need a network or server necessarily Not my top prio :-) but it would not be too difficult > > * touch and drag your ship ( a vector indicating speed would appear) good idea, i was thinking about tilting the phone, left/right top/ bottem=speed > > * tap to fire torpedos > * tap with two fingers for phaser the latter would never be accurate, you could consider some logic, which based on distance switches automatically to phasers, alas that would be rather borgish. > > * pull three fingers straight down for repair mode > * twist two fingers clock wise for shields up > * twist two fingers counter clockwise for shields down i've not figured out how to get those events (yet) but i like the idea > * just like photos of course two fingers squeezing out would be zoom > in - opposite zoom out > * you can swipe to flick between galaxy overview and close in view > ticking a planet means lock? (and when carrign send the carry message automatically) > * the only thing that's not obvious is how to communicate, but you > could have the canned messages easily enough - 'transporting 4 armies > to earth' text to voice for incomming messages is very nasty, scrolling a few lines takes to many pixels, recode the strings or RCM to sounds or led like controls is hard and unfriendly. You could think of runnning a dedicated server just for iphone clients, which allows people to play with other clients or not, i agree with John that the game would be unbalanced with different clients, but it may not be a bad thing. Let the first version be called "MacTrek Scout Bomber" and limit the ship choice, that reduces a lot functions they may need, allows for an unbalanced client and offers an upgrade path. I think there are a number of scenarios: 1.) dedicated server (hence every one has the same limitations, but users may move over to Netrek over time) 2.) mixed server with limited iphone clients 3.) mixed server with different iphone clients, these clients compensate their lack of features with some "borg" features. It will be hard to create balance with this road, and controversial in the Netrek community. 2ct Chris -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20090519/9b2ea26c/attachment-0001.htm