On Tue, May 19, 2009 at 10:26:43PM +0200, Niclas Fredriksson wrote: > On Tue, 19 May 2009, Gremaux, Douglas A wrote: > > > Observed on pickled server last night during pre-T entertainment. Did > > not try it during t-mode. While peaced and carrying, fly to enemy > > planet, orbit with shields up, and beam down. Shields drop but armies > > don't, which is expected. Declare war. Armies start dropping > > immediately before war declaration 10 second timer runs out. I believe > > this is a bug. Note that beam down key was only pressed before > > declaring war. Client XP 2009 although I doubt that matters. Bug is > > repeatable. > > Working as intended. Working, yes. Intended, I doubt that. It bears every indication of a design flaw as does the legacy base refit conditions. Please note, I am not advocating changing it from the way it currently operates. I would, however, suggest documenting this behavior somewhere as it's not how one would expect it to function. John -- "I'm sorry but our engineers do not have phones." As stated by a Network Solutions Customer Service representative when asked to be put through to an engineer. "My other computer is your windows box." Ralf Hildebrandt <sxem> trying to play sturgeon while it's under attack is apparently not fun. -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available Url : http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20090519/f81d1cbf/attachment.pgp