On Wed, Feb 24, 2010 at 5:21 PM, James Cameron <quozl at us.netrek.org> wrote: > > That's an entirely naive view of the situation. The change was to the > server, so what client you are using is irrelevant. Game play is > affected. Ships are damaged by explosions at a different time relative > to the commencement of the explosion. It was not naive, just incomplete based on my understanding at the time. Sounds like this serious coding error should be fixed forthwith. Zach