Hi folks
> In the prior code, the best damage was achieved by timing the explosion
> to arrive in the vicinity of the base 400ms after the explosion begins.
>
> In the current code, this best time is 80ms after the explosion begins.
I vote for restoration of the original behaviour:
• It is the time-tested version optimized for classic play.
• A bug is unlikely ever to result in optimal play.
• Old players are used to the original behaviour and are impacted.
• New players users are not often found to be competent base pilots and
are unlikely to benefit, let alone notice.
• Typical minimum human response times are around 100 ms. A delay of
80 ms is likely too small to be of value, especially when some
players already have to deal with round-trip delays of over 300 ms.
• If the traditional value is determined to be suboptimal, an optimal
value should be determined by thorough play-testing.
Cheers
Michael