Good job. Can you add phasers (middle mouse button), det, shield toggle, cloak toggle, show ship's current speed. Zach On Tue, Apr 3, 2012 at 5:34 PM, Andrew Sillers <apsillers at gmail.com> wrote: > All, > > Just to let you know, I've been working on the browser-based Netrek client, > and I have a proof-of-concept up and running on Nodester. It connects you > to continuum.us.netrek.org as a guest; right now you can do basic > dogfighting with torps (and phasers -- phaser-fire events are sent to the > server but they aren't currently rendered visually on the client). It's > incredible sparse at the moment: when you die, you'll need to refresh the > page to get a new ship. > > The demo is at http://trekproxy.nodester.com/. If you can't join by > clicking on a race, try refreshing. > > It runs pretty slow, but Nodester is a free (but awesome) service that > probably isn't providing the same level of bandwidth I'd get from a > commercial host (if multiple people follow that link at the same time, > expect it to be exceptionally slow). I also plan to improve rendering > speed, so that might improve things a bit as well. > > The code is also up on Github: https://github.com/apsillers/html5-netrek/. > > So, it's not much to look at right now, but it's a start! > > Andrew > > > _______________________________________________ > netrek-dev mailing list > netrek-dev at us.netrek.org > http://mailman.us.netrek.org/mailman/listinfo/netrek-dev > -- http://www.fidei.org