Good job. Can you add phasers (middle mouse button), det, shield
toggle, cloak toggle, show ship's current speed.

Zach


On Tue, Apr 3, 2012 at 5:34 PM, Andrew Sillers <apsillers at gmail.com> wrote:
> All,
>
> Just to let you know, I've been working on the browser-based Netrek client,
> and I have a proof-of-concept up and running on Nodester.  It connects you
> to continuum.us.netrek.org as a guest; right now you can do basic
> dogfighting with torps (and phasers -- phaser-fire events are sent to the
> server but they aren't currently rendered visually on the client).  It's
> incredible sparse at the moment: when you die, you'll need to refresh the
> page to get a new ship.
>
> The demo is at http://trekproxy.nodester.com/.  If you can't join by
> clicking on a race, try refreshing.
>
> It runs pretty slow, but Nodester is a free (but awesome) service that
> probably isn't providing the same level of bandwidth I'd get from a
> commercial host (if multiple people follow that link at the same time,
> expect it to be exceptionally slow).  I also plan to improve rendering
> speed, so that might improve things a bit as well.
>
> The code is also up on Github: https://github.com/apsillers/html5-netrek/.
>
> So, it's not much to look at right now, but it's a start!
>
> Andrew
>
>
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>



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