You should check out "Space nerds in space", it does something very similar :) Am 29.08.2014 02:45 schrieb "Adnan Chowdhury" <adnanchowdhury88 at gmail.com>: > Hello everybody, > > I have been a long time brewing this idea based on the Star Trek universe > that would be played from command-line. I would like to post it here to > receive feedback and suggestions on the idea, or any possible help to move > forward. > > The game would be based in the Star Trek universe, with the user assuming > the captain's seat on a galaxy class starship, fully-staffed with first > officer, chief engineer, security, a communications officer and helmsman. > > It would be inspired by Nethack in the sense that it all takes place on > the terminal, animated and illustrated purely by ASCII characters. (This > may seem like an ugly prospect at first but more on this later). > > The player would operate the game the way a user utilizes multiple shell > sessions with the linux program 'tmux' ( screenshot of the program: > http://tmux.sourceforge.net/tmux3.png ). In the game, there would be > several, perhaps dozens, of screens and views the player could pull up > displaying diagnostic info, personnel records, sensor readings, main view > screen, etc ... The player would be able to manipulate, customize and > navigate through his or her screen configuration. One idea was to be able > to have multiple 'clients' for the same game session; meaning players could > connect from multiple shell sessions to their star-ship, and dedicate > different screens/views to separate monitors. > > The game would be a turn-based RPG, with quests obtained from different > planets, star-ships, entities along the way... > > The game could easily be an MMORPG. Players would play in an accurate > representation of the Milky Way galaxy. > > Battles with other ships, enemies, would be turn based, as implied above. > > The ship would require maintenance, upkeep, etc ... Starbases may play a > role here. > > Warp travel to faraway places would be traversed in real time. For > example, if an active quest requires you to travel 3 days at maximum warp, > the game would have to run for 3 days. The game should allow the player to > leave it running in the background, or online perhaps. > > As for the graphics, they would be purely ASCII driven. The UI would most > likely be built using the ncurses library. Unicode Braille Patterns would > be used to draw pixel graphics on the terminal. The graphics depicted would > be limited to graphs, sine curves, 3-d shapes and probably a crudely drawn > star field for the view screen, with interesting effects when warp drive is > in effect. This page has some interesting demos of Unicode Braille patterns > being used to draw graphics: https://github.com/asciimoo/drawille > > Also, perhaps for face-to-face communication through the view screen or > personnel portraits when communicating with staff, the best we could use > would be ANSI art graphics (see image to ANSI art websites). > > Looking for input; honesty always appreciated. > > Thanks, > > chowdhury > > _______________________________________________ > netrek-dev mailing list > netrek-dev at us.netrek.org > http://mailman.us.netrek.org/mailman/listinfo/netrek-dev > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20140829/a161709e/attachment.html>