Hi guys, It is great to see progress on the HTML5 client. I think it is great to pursue that route. Responding to a couple emails, one from netrek-forever: On 5/5/2015 8:02 AM, Lawrence Brass wrote: > On your last comments about your interest in evolving the game, my opinion is that the right people for the task is already around, probably with less spare time than years ago but I would bet that there is a genuine and common interest in the same direction. I remember a few years ago in this forum someone trying to revive netrek. He had this "entrepreneural" stance, too ambitious in my opinion, never gathered steam as far as i know. Maybe you're talking about me. I have a day job(s) to pay bills but I am still working towards this end. Who knows when I will finish. Don't wait for me. My goal (definitely ambitious): create a newfangled game with lots of crazy stupid fun ideas (because I want this for myself), draw a crowd, and provide netrek (or as close to verbatim as I can get) as a free gameplay mode (whether the game is purchased or not). (And/or provide a netrek client as part of the game and use the existing server code.) Basically, the new game would be free marketing for netrek, and be able to leverage assets and development work that people would (hopefully) be paying substantial cash for. (If the netrek playerbase revived, I would want to be careful to not compete for attention over the playerbase, but since the playerbase is basically nil I guess I don't have to worry about that at the moment.) On Sun May 17 22:09:54 CDT 2015 - Zachary Uram: > Found this: > https://github.com/jaredthirsk/DotNetrek > Code that may be useful for building a .NET *netrek* client Zach asked me if I had more code. I have code from my own engine that I have not carved out, but if let me know if anyone is going a C# route and I'll see what I can do to help. BTW, I'm primarily targeting Unity3D (languages: C#, Boo, some imitation of Javascript, and whatever else its old version of Mono will handle), which has a compelling cross platform story IMO. I also am using NoesisGUI (not free) for Unity3D which allows the use of XAML to define interfaces, similar to how WPF/Silverlight interfaces are defined. I have also been learning cordova/phonegap and think it is promising so long as it can deliver on performance and networking, so like I said, I am glad to see progress on that front. (I am concerned when people want to do something in Java/C/C++/python because the game toolkits for those seem weak and I don't seem to see a lot of serious cross-platform games come from them. But I think Unity3D and Phonegap are both strong choices that have staying power and strong ecosystems, and strong cross-platform potential.) BTW, if we did a kickstarter to pay someone(s), I wonder how much we could raise for someone to quit their job for a while, or someone like me with casual part time contract work to devote a few cycles? I also have got my first taste of outsourcing, hiring a group from Elance. So far I think it is a good thing, although we went with the #1 team on the site. Also there is https://www.mturk.com/mturk/welcome -Jared aka Mahalalel back in the day