On 03/18/2016 17:00, Tommy Amberson wrote: > My problem is not exactly the installing. The configure, make, make > install worked well. It is when I connect a client to it that things > start going wrong. If a client sends any message, my server will say > ***buffer overflow detected***: netserv terminated then it gives the > backtrace and memory map meanwhile the client crashes (the program still > runs but nothing happens no matter what you do). Whenever the server > enters t-mode,kills a robot, or sometimes when another player enters the > game the same thing happens. > > I'm also not sure if I am using the right software and hardware. I'm > running Ubuntu 14.04 LTS on what used to be a windows desktop pc (hp > pavilion elite m9425f PC). If I remember correctly, the server doesn't work on 64-bit x86. Is that what you're using? Could you pastebin your backtrace? Thanks, Kevin -- Kevin Zheng kevinz5000 at gmail.com | kevinz at berkeley.edu | PGP: 0xC22E1090