Thank you! This bug is now resolved thanks to your help and Bill Balcerski’s bug report! It looks like the explosion gets animated in the EXPLODE state. Then there is a pause in the DEAD state allowing torpedoes to run out. But then I needed to migrate the user to the OUTFIT state to get back to the “select ship/quit” screen. I chose 1 second for each of those two states. I think most of the “client blinking” in the x86 client (that Bill reported) is resolved. But I’m seeing a huge quantity of “stuff blinking” on the COW client running in a Parallels VM on my Mac. I’m not sure whether the “stuff blinking” is an artifact of the Parallels VM or a real problem. In the x86 client case, I was sending unnecessary updates to the client, resulting in continuous redraws. If someone could pop up a COW client on a native Linux box, point it at netrek.networkmom.net <http://netrek.networkmom.net/>, and report if they see planets/ships on the screen blinking too much, I’d appreciate it. Darrell > On Jul 16, 2020, at 2:19 PM, James Cameron <quozl at laptop.org> wrote: > > Looking at Gytha's __init__.py which contains a paste of the protocol > definition; > > SP_PSTATUS, indicates PDEAD state > client animates explosion > > SP_PSTATUS, indicates POUTFIT state > clients returns to team selection window > > Looking at Gytha's PhaseFlight class, the event loop exits on POUTFIT > "# no longer flying". > > Looking at Gytha's nt_play_a_slot "keep playing on a server, until > user chooses a quit option, or a list option to return to the server > list", play continues until POUTFIT. > > On Thu, Jul 16, 2020 at 01:55:03PM -0700, Darrell Root wrote: >> Netrek-dev, >> >> My Swift Netrek server has a compatibility problem with COW and Windows >> clients. >> >> When a person dies, the clients do not pop up the “choose team” screen. So >> people have to disconnect to respawn. >> The clients also do not show the “you were killed by [WEAPON] from [PLAYER] >> message when connected to my server. >> >> What message/flag sent from the server triggers that window / message? >> >> I was assuming it was the whydead and whodead fields in the SP_YOU, but so far >> I haven’t been able to get it working. >> >> Here’s a sequence of SP_YOU messages from [1]pickled.netrek.org <http://pickled.netrek.org/>. These can be >> assumed to be correct. I’ve put the death and respan in BOLD >> >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 64 shieldStrength 100 fuel 10000 engineTemp 0 weaponsTemp 0 whyDead 0 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 10000 engineTemp 0 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9980 engineTemp 5 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9960 engineTemp 10 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9940 engineTemp 15 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9924 engineTemp 19 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9908 engineTemp 23 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9892 engineTemp 27 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9876 engineTemp 31 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9860 engineTemp 35 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9848 engineTemp 38 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33562624 damage >> 103 shieldStrength 100 fuel 9836 engineTemp 41 weaponsTemp 0 whyDead 2 whodead >> 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 2049 damage >> 0 shieldStrength 100 fuel 10000 engineTemp 0 weaponsTemp 0 whyDead 2 whodead 6" >> "Received SP_YOU 12 1 hostile 13 war 0 armies 0 tractor 0 flags 33556481 damage >> 0 shieldStrength 100 fuel 10000 engineTemp 0 weaponsTemp 0 whyDead 2 whodead 6” >> >> Here’s a sequence of SP_YOU messages from [2]netrek.networkmom.net <http://netrek.networkmom.net/>. >> >> "Received SP_YOU 12 16 hostile 14 war 14 armies 0 tractor 0 flags 2048 damage >> 78 shieldStrength 100 fuel 9460 engineTemp 5 weaponsTemp 0 whyDead 0 whodead 0" >> "Received SP_YOU 12 16 hostile 14 war 14 armies 0 tractor 0 flags 2048 damage >> 118 shieldStrength 100 fuel 9460 engineTemp 5 weaponsTemp 0 whyDead 2 whodead >> 0" >> "Received SP_YOU 12 16 hostile 14 war 14 armies 0 tractor 0 flags 2048 damage >> 118 shieldStrength 100 fuel 9460 engineTemp 5 weaponsTemp 0 whyDead 2 whodead >> 0" >> "Received SP_YOU 12 16 hostile 14 war 14 armies 0 tractor 0 flags 2048 damage >> 118 shieldStrength 100 fuel 9460 engineTemp 5 weaponsTemp 0 whyDead 2 whodead >> 0” >> >> …large number of identical messages deleted… >> >> "Received SP_YOU 12 16 hostile 14 war 14 armies 0 tractor 0 flags 2048 damage >> 118 shieldStrength 100 fuel 9460 engineTemp 5 weaponsTemp 0 whyDead 2 whodead >> 0" >> "Received SP_YOU 12 16 hostile 14 war 14 armies 0 tractor 0 flags 2048 damage >> 118 shieldStrength 100 fuel 9460 engineTemp 5 weaponsTemp 0 whyDead 2 whodead >> 0" >> "Received SP_YOU 12 16 hostile 14 war 14 armies 0 tractor 0 flags 2048 damage 0 >> shieldStrength 100 fuel 10000 engineTemp 0 weaponsTemp 0 whyDead 0 whodead 0” >> >> (Looks like I need to fix whodead, but 0 is valid so I don’t think that’s the >> cause). >> >> Could it be PFREFIT? >> >> For reference, here’s the p_flags fields. While my current implementation is >> missing red/yellow/green, I don’t see anything relevant. >> >> /* bit masks of p_flags */ >> #define PFSHIELD 0x0001 /*!< shields are up */ >> #define PFREPAIR 0x0002 /*!< repairing damage or shields */ >> #define PFBOMB 0x0004 /*!< bombing planet while orbiting */ >> #define PFORBIT 0x0008 /*!< orbiting planet p_planet */ >> #define PFCLOAK 0x0010 >> #define PFWEP 0x0020 >> #define PFENG 0x0040 >> #define PFROBOT 0x0080 >> #define PFBEAMUP 0x0100 >> #define PFBEAMDOWN 0x0200 >> #define PFSELFDEST 0x0400 >> #define PFGREEN 0x0800 >> #define PFYELLOW 0x1000 >> #define PFRED 0x2000 >> #define PFPLOCK 0x4000 /* Locked on a player */ >> #define PFPLLOCK 0x8000 /* Locked on a planet */ >> #define PFCOPILOT 0x10000 /* Allow copilots */ >> #define PFWAR 0x20000 /* computer reprogramming for war */ >> #define PFPRACTR 0x40000 /* practice type robot (no kills) */ >> #define PFDOCK 0x80000 /*!< docked to a base, p_dock_with valid */ >> #define PFREFIT 0x100000 /* true if about to refit */ >> #define PFREFITTING 0x200000 /* true if currently refitting */ >> #define PFTRACT 0x400000 /* tractor beam activated */ >> #define PFPRESS 0x800000 /* pressor beam activated */ >> #define PFDOCKOK 0x1000000 /* docking permission */ >> #define PFSEEN 0x2000000 /* seen by enemy on galactic map? */ >> /*#define PFCYBORG 0x4000000 a cyborg? 7/27/91 TC */ >> #define PFOBSERV 0x8000000 /* for observers */ >> #define PFTWARP 0x40000000 /* isae -- SB transwarp */ >> >> References: >> >> [1] http://pickled.netrek.org/ <http://pickled.netrek.org/> >> [2] http://netrek.networkmom.net/ <http://netrek.networkmom.net/> > >> _______________________________________________ >> netrek-dev mailing list >> netrek-dev at us.netrek.org <mailto:netrek-dev at us.netrek.org> >> http://mailman.us.netrek.org/mailman/listinfo/netrek-dev <http://mailman.us.netrek.org/mailman/listinfo/netrek-dev> > > > -- > James Cameron > http://quozl.netrek.org/ <http://quozl.netrek.org/> > _______________________________________________ > netrek-dev mailing list > netrek-dev at us.netrek.org <mailto:netrek-dev at us.netrek.org> > http://mailman.us.netrek.org/mailman/listinfo/netrek-dev <http://mailman.us.netrek.org/mailman/listinfo/netrek-dev> -------------- next part -------------- An HTML attachment was scrubbed... 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