Interesting to see that another implementation of the server "works!"
But there seem to be many rough edges for me.

I can't put my finger on exactly what it is, but compared to the vanilla
Netrek server, the animation feels "jagged".

The wall clock blinks about once per second, which is the same rate
where I see torpedoes that shouldn't be there blink in and out.

Do all bots fire on some global clock?

-- 
Kevin Zheng
kevinz5000 at gmail.com | kevinz at berkeley.edu
XMPP: kevinz at eecs.berkeley.edu