Netrek-dev, I’ve seen some clients which visually display that a tractor beam or pressor beam is active. I’m trying to add this feature to my MacOS client. Which SP packet from the server tells me that a pressor or tractor is active? I’ve included the packets.h summary and some “suspects” below. I also suspect that you are only “aware” of tractor/pressor beams if they act on your ship, or you act on another ship. I’m familiar with the CP_TRACTOR and CP_PRESSOR packets to request a tractor/pressor. I’m looking for the SP packets from the server which tell you that a pressor/tractor is active. The “tractor” field in the flags_spacket looked possible, but I didn’t see anything other than a 0 in that field while trying out some tractor/pressor beams. I did capture a SP_YOU packet with non-zero numbers in the tractor field, but don’t know how to interpret the number 69: "Received SP_YOU 12 1 hostile 14 war 0 armies 0 tractor 69 flags 46145536 damage 81 shieldStrength 130 fuel 12996 engineTemp 64 weaponsTemp 0 whyDead 2 whodead 3" Darrell struct flags_spacket { char type; /* SP_FLAGS */ char pnum; /* whose flags are they? */ char tractor; char pad2; unsigned flags; }; struct you_spacket { char type; /* SP_YOU */ char pnum; /* Guy needs to know this... * */ char hostile; char swar; char armies; char tractor; char pad2; char pad3; unsigned flags; LONG damage; LONG shield; LONG fuel; unsigned short etemp; unsigned short wtemp; unsigned short whydead; unsigned short whodead; }; /* packets sent from xtrek server to remote client */ #define SP_MESSAGE 1 #define SP_PLAYER_INFO 2 /* general player info not elsewhere */ #define SP_KILLS 3 /* # kills a player has */ #define SP_PLAYER 4 /* x,y for player */ #define SP_TORP_INFO 5 /* torp status */ #define SP_TORP 6 /* torp location */ #define SP_PHASER 7 /* phaser status and direction */ #define SP_PLASMA_INFO 8 /* player login information */ #define SP_PLASMA 9 /* like SP_TORP */ #define SP_WARNING 10 /* like SP_MESG */ #define SP_MOTD 11 /* line from .motd screen */ #define SP_YOU 12 /* info on you? */ #define SP_QUEUE 13 /* estimated loc in queue? */ #define SP_STATUS 14 /* galaxy status numbers */ #define SP_PLANET 15 /* planet armies & facilities */ #define SP_PICKOK 16 /* your team & ship was accepted */ #define SP_LOGIN 17 /* login response */ #define SP_FLAGS 18 /* give flags for a player */ #define SP_MASK 19 /* tournament mode mask */ #define SP_PSTATUS 20 /* give status for a player */ #define SP_BADVERSION 21 /* invalid version number */ #define SP_HOSTILE 22 /* hostility settings for a player */ #define SP_STATS 23 /* a player's statistics */ #define SP_PL_LOGIN 24 /* new player logs in */ #define SP_RESERVED 25 /* for future use */ #define SP_PLANET_LOC 26 /* planet name, x, y */ /* NOTE: not implemented */ #define SP_SCAN 27 /* ATM: results of player scan */ #define SP_UDP_REPLY 28 /* notify client of UDP status */ #define SP_SEQUENCE 29 /* sequence # packet */ #define SP_SC_SEQUENCE 30 /* this trans is semi-critical info */ #define SP_RSA_KEY 31 /* handles binary verification */ #define SP_MOTD_PIC 32 /* motd bitmap pictures (paradise) */ #define SP_SHIP_CAP 39 /* Handles server ship mods */ #define SP_S_REPLY 40 /* reply to send-short request */ #define SP_S_MESSAGE 41 /* var. Message Packet */ #define SP_S_WARNING 42 /* Warnings with 4 Bytes */ #define SP_S_YOU 43 /* hostile,armies,whydead,etc .. */ #define SP_S_YOU_SS 44 /* your ship status */ #define SP_S_PLAYER 45 /* variable length player packet */ #define SP_PING 46 /* ping packet */ #define SP_S_TORP 47 /* variable length torp packet */ #define SP_S_TORP_INFO 48 /* SP_S_TORP with TorpInfo */ #define SP_S_8_TORP 49 /* optimized SP_S_TORP */ #define SP_S_PLANET 50 /* see SP_PLANET */ /* S_P2 */ #define SP_S_SEQUENCE 56 /* SP_SEQUENCE for compressed packets */ #define SP_S_PHASER 57 /* see struct */ #define SP_S_KILLS 58 /* # of kills player have */ #define SP_S_STATS 59 /* see SP_STATS */ /* variable length packets */ #define VPLAYER_SIZE 4 #define SHORTVERSION 11 /* other number blocks, like UDP Version */ #define OLDSHORTVERSION 10 /* S_P2 */ /* #ifdef FEATURE */ #define SP_FEATURE 60 /* #endif */ #define SP_BITMAP 61