I finally got around to setting up 3d acceleration for my G400 today and got to play a little Hevy Gear 2. It seems to be well-designed and all, but I can't see a damn thing. Most of the maps have a visible sky and everything near solid black on the ground with a few black shapes jutting up into the sky. Targets are invisible; I can see the reticle on the HUD, but the area within it remains undifferentiated black. And these are missions whose briefings claim they're taking place at noon! I'd hate to see a night game... (One desert map has everything bright enough that the ground is visible also, but buildings remain flat and black. I think this might be worse, though, because the light green HUD markings are tough to spot against the bright background...) But enough bitching about the problem itself... I've grepped through the mesa and glx source and the only references I've found claim that you can adjust the gamma by setting MESA_GAMMA, which defaults to 1.0 if not defined. However, export MESA_GAMMA=2.5 ; hg2 which should make things considerably brighter, has no effect whatsoever. (Setting MESA_GAMMA="2.5", however, locks up the machine...) The system is debian woody with mesa 3.2.1 and the version of utah-glx which was current in CVS as of about 3:00 this afternoon. How do I adjust this? -- That's not gibberish... It's Linux. - Byers, The Lone Gunmen Geek Code 3.1: GCS d? s+: a- C++ UL++$ P++>+++ L+++>++++ E- W--(++) N+ o+ !K w---$ O M- V? PS+ PE Y+ PGP t 5++ X+ R++ tv b+ DI++++ D G e* h+ r y+