Phil Mendelsohn wrote: > > > <co-rant> I understand and respect your sentiment. Frankly, though, I > consider it one of the *stronger* points of Linux that it doesn't have > pre-packaged, marketing based, commercialized games targeting the very > young. > > If there were more children's software out there that was worth a twid, I > might wish for it, but most of it's pap, so I'd gladly trade the ease of > developing our own -- it's not too hard to entertain the little ones, and > even better, teach them to invent their own games (never too young for > CodeWar!) and learn to program, like when I was a boy! Oh, wait, now > maybe I've gone too far. But not by much, really. > </co-rant> > > -- > "To misattribute a quote is unforgivable." --Anonymous > > _______________________________________________ > tclug-list mailing list > tclug-list at mn-linux.org > https://mailman.mn-linux.org/mailman/listinfo/tclug-list You're right, of course; the ability to develop games is one of the strong points. Upon further reflection, a friend and I were laughably coding a Wizardry-clone for the Apple II in junior high school. http://www.linuxforkids.org has gotten a lot better than the last time I visited (over a year ago) but I would still like to see more than tetris clones. I am sure our underpaid education system would like to save money with something like Linux and OSS so they can spend their money on important things (like integration races ;) ) I guess I will just have to get more active... What language do they use to code games with nowadays? My C is a little rusty, but I am pretty sure Apple BASIC won't cut it :)