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Re: Bugfix



> 
> Ever after the brace command has been introduced the game has been to 
> simple. What about doubling the hp for low level characters ?
> 
> Sorry. I meant of course that low level monsters should have their hp 
> doubled.
> 
> 
> a very tired Andreas
> 
I originally implemented bracing because a friend wanted the feature, but
having played crossfire with bracing for a while now, I have to agree with
Andreas that it has made crossfire somewhat easier. A first level character
can park himself near the first gate in the hut in the old mansion and hold
down the 'k' for a while and easily reach 3rd or 4th level.
 The problem, really, is that the monsters are really stupid and happily 
charge into your character's rotating blades of death. As I see it there are 
a number of options for dealing with this.

1) give the low level monsters more hp, as Andreas suggested. The only problem
I see with this is that it penalises the character who charges in as well as
the person who sits back braced.

2) give less experience if you kill things while braced. This is kind of 
reasonable if you consider that a braced character is not really excercising
their combat skills.

3) make the monsters less stupid. The big problem with this will be the 
additional cpu load for making all those monsters smarter.

4) fatigue. Make all the characters have a fatigue level which goes up every
time you swing your weapon and goes down with time. As your fatigue goes up
your speeds drop. Of course this will also affect people who are not braced,
but I find that when you are braced you tend to use the key repeat more.
I suspect that this option may not be too viable.

5) reduce the armour class of braced characters. When you are braced you 
aren't ducking and weaving so your ac is worse.


I tend to favour 2 overall (it's easy to do as well), but a combination of
the above could be worthwhile.

-Rupert
--
Rupert G. Goldie, rgg@aaii.oz.au