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Re: Shops



 One thing I would also like to see in shops is greater meaning to the
shop type.

 Right now, pretty much every shop has items that do not reflect the
type it is (not every shop, but many.)  The shops in the starting
village show this.

 Likewise, a shop would only buy an item if it is an item of that
shop type (armor shop only buys armmor, not food.  weapon shop only
buys weapons, etc..)

 The one exception might be that any shop will buy gems, since they are
used for money if you have a lot of it (not practical to carry around
10,000 gp, for example.)

 The inventory of a shop does not seem like it would be that difficult too
do (maybe I'll look into doing it.)

   Mark Wedel
master@cats.ucsc.edu