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Re: Idea



> From: Tero Haatanen <Tero.Haatanen@lut.fi>

> I think, that problem is only partly old maps, since if you make dimension
> door inside wall, destination is random, so you could end in the
> treasure chamber, even if it's marked as no magic area.
> Maybe it would better that dimension door would work so, that count
> only affect range, but can't be used going through walls or
> random destinations. If random teleport spell is needed, just
> make new spell. Only problem with it, is makes mapmaking even 
> harder, since you could pass most monsters with one spell and 
> little luck. One solution would be make destination in same area, 
> which is show with magic mapping spell.

Lots of crossfire depends upon the players having to finish some goal in order
to proceed. This is a good thing, and the work that a couple of people are
reporting they are doing with unique keys will further that aim. If, however,
players can teleport randomly (or pass through walls etc) then all of the 
puzzles, quests etc are thrown out the window. Using no_magic is _not_ the 
solution as we will end up with most of the map areas being no_magic, which is 
not a desirable situation.

Rupert