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Re: Where are servers?



Experience at CMU has shown that you can't successfully play if your
network lag is too high.  This could be helped by snagging the
Xmultisync stuff from the xtank distribution.  mainly because you
still want to do synchronizes because otherwise the animation can be
very very jerky.  In theory it should be possible to make the game
work as does netrek, which is playable if slightly painful between CMU
and Berkley.  (~100 ms net lag)
          -Eric 
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"It seemed like a good idea at the time"
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"Yes, you're very smart.  Shut up."
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