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Re: Character Classes...
> Has there been any thoughts about implementing stricter classes? As it is now
> there is no benefit for a player to choose a wizard, for example, it is much
> easier for a player to choose a barbarian/warrior and still be able to use
> spells when he has advanced a few levels. Introducing classes would also add
> a few possibilities to the game, such as;
> i) Cleric spells (heal, turn undead etc...)
> ii) Wizard spells (fireball, delayed fireball etc...)
> iii) Class specific weapons (godly weapons; for clerics)
> etc...
Yes, it could be, that you fumble the spell more easier if you
not are in the class.
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// Petri Heinila // email: hevi@lut.fi //
// // mail: Ainonkatu 2A //
// // 53100 Lappeenranta //
// // Finland, Europe //
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