Crossfire Mailing List Archive
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Re: Maps
I like all of R. Goldies suggestions.
A few points I would like to add:
Don't hide monsters by putting them under something they normally could
not hide under (ie, a dragon being hidden by a gold piece is not
realistic.) I, to some extent, think that this needs to be fixed
in the program itself (as it is, I regularly get hidden by arrows.
Style/Looking point: If the map is a building/structure, put outside
walls on it, instead of letting it use the default black spaces. It
certainly can't be hard to do, and makes for a nicer apparance.
Mark Wedel
master@cats.ucsc.edu