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Re: Binary standards for images and sounds



In message <9404151243.AA08891@capitalist.princeton.edu>you write:
>But for example the fact that Xpm uses named colors (rather than RGB  
>values) alone causes a lot of problems.  Sure, X systems have the same  
>standard list of colors (with some local extensions) and the library  
>calls to handle it, so it is nothing to worry about.  But what about  
>other systems ?  When I ported Emacs 19 to NeXTstep this fact added  
>some 25 kBytes to the installation and that was just because NS already  
>had a system of color naming and I just needed to convert from the X to  
>the NS color table format.  But what about systems which don't having  
>any naming system at all ?  Are you going to write the source the code  
>for them ?
>	Carl Edman

	Before you start putting the XPM format down anymore I suggest
you download the libary and read throught the docs, it should take
about 1/2 hour.  XPM format can take both named colors AND rgb
colors.  The fact that it can take named colors is a big bonus.
X is pretty smart when it comes to color maps, if it is given a named
color but can't allocate it then it can find a pretty good match.  If
its given a rgb value, it will have a harder time of doing this. Dont
ask me why but its true.  I was planning on using the XPM format for
another game that i am/was/maybe going to write and did a bit of research on
this.  I'm starting to lose confidence in what you are saying since you
keep telling us how bad XPM is but have no experience with it.

	-Scott