Crossfire Mailing List Archive
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Re: A few thoughts on client/server in multi-player games
--->[From Carl Edman]
No, the ideal protocol would work something like this:
Server -> client
map 1 2 floor
map 1 3 floor
map 1 4 firewall
[ Client notices the name 'firewall'. Checks its cache (either on disk
or in memory) and find it has no image associated with the name
'firewall' ]
Trouble with that is with name conflicts on different servers, that have
added similar, yet contradictory, items.
Reference my previously sent mail for a different idea.
----------------------------------------------------------------------
"Look! Up in the Sky! It's a bird!" "It's a plane!" "It's... time for lunch!"
"Naaa. it's just SuperBabs"
"Well, I was hoping it was time for lunch..."
philb@cats.ucsc.edu philb@soda.berkeley.edu