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buttons/altars question




  What exactly is a trigger_altar SUPPOSED to do?
I see no difference in its behavior from a regular
altar.

  What I'd LIKE a trigger altar to do is toggle state
(and the states of all the things it's connected to)
whenever someone dumps the requisite garbage on it.
that isn't the current behavior.....

  Anyone object if I make this happen?  Will it
break any maps?

  I'd really love it if someone would fix this for me.
The button code is currently very nasty.

regards,

PeterM