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Re: time for the identification spell




> Therefore, the long casting time is purely an annoyance.  It may be
> 'realistic' but there's no function to it for the game.
> 
> Since it's purely an annoyance, I propose we reduce the casting time
> to something very low.

I have found that the longest part of casting identify is recovering the 
spellpoints. Whether or not that's a reason to change the casting time, I 
don't know.


Rupert