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Re: Is there anybody there?



>From: Philip Brown <philb@soda.berkeley.edu>
> 
> >>>>[From Rupert G. Goldie]
> 
>      While it would be nice to have a client-server with its own
>     protocol, I don't think it should be our primary concern right now.
> 
> I completely disagree. The load is all in the server right now.
> For more than a few people, reguardless of protocol, things get slow.
> 
> The more stuff you add to the code, the harder it will be to split it all
> out later. Do it NOW. The code needs a lot of rewriting/cleaning up
> anyways.
> 
> 

Yes.  If the current server supports one or two "clients", the game is
perfectly playable, even with a slow net.  But try it with 10-20 players
and tell me...  I we want to be able to handle more than ten players, major
changes are needed.