Crossfire Mailing List Archive
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Re: Is there anybody there?



> 
> 
> > Crossfire has to be re-programmed to use a client-server approach if we want
> > to have an efficient and really distributed program.  I'm not sure that the
> > intermediate versions will be easy to maintain if several people are working
> > on the project.
> 
> I completely agree.  This is one thing that has stopped me from working on
> crossfire at all -- I think the design/protocol needs to be rethought.
> 
> X protocol IMO is not efficient enough for this game, it needs it's own.
> 
  I havent really been in the discussion much, but I definitely agree,
crossfire is too slow (assuming the speed would be greatly
improved with a crossfire client)
  I really only play it on the local server, the speed is great.  Tried
it a couple of times a while back on remote servers - couldnt stand it.
  
  Reminds me - has anyone every got a lot of participation at one time?
The most I've seen at one time on the local server was 5 or 6 players,
maybe 3 at most wandering together.  I remember that one mUD a while
ago that used to get 100-120 players about once a week (and the lag
wasnt too bad - the shouting was :) 

-- 
Denis Papp                              dpapp@amisk.cs.ualberta.ca
"So, uh, let me uh get this straight.  You want to kidnap me and
 put me in some intuhguhlactic zoo?"--  Elvis Presley