Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Old maps may break with new archetypes



The 0.90.2 archetypes file has changed the warrior object to warrior_1 and
has made a new warrior object that has type set to 1 (ie it's a player). This 
breaks any old maps that have warriors in them (when the map is loaded it 
thinks each warrior is a player, but it doesn't have all the player bits filled
in so you very soon dereference a null pointer and Crossfire falls over).
The fix is to change all occurences of warrior in your old maps to warrior_1
(with a text editor, crossedit falls over too 8-)


Rupert