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Re: Classes, Race, Experience proposal



> I've made this proposal before, but I've let it rest
> because there didn't seem much support for it.  But in light
> of the recent class arguments I'll fire it off again.
> *****************************************************************

  ......... 

> My immediate plans:  ( I don't regard these changes as controversial)
> 
> 1)  Put in the spell failure which is dependent on encumbrance with
> weapons and armour
> 
> 2)  Add the new clerical spells (Banishment, cause wounds....)
>     (Cause wounds are going to be missile spells like bullet, but
>      will use the cancellation bitmap.  I think it'd look cool.)
> 
> 3)  Remove the ability of no-magic areas to ban clerical spells.
>     (Remember, clerics won't have most offensive spells.)
> 
> Comments?
> Questions?
> Support?
> Suggestions?
> Objections?

I like all of this idea! The changes you mention doing now would be great,
and I'm all in favour of the more radical ideas too. It would be fun to
have the classes significantly different.

Sy