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Re: Misc thoughts.



Reguarding balance...


If you want to make a game that gives balance, instead of relying on the
map makers, I make the following suggestions.

Make experience for killing things go WAY down, for levels less than you.

  1 level less than you has MAYBE .5 experience of normal.
  Probably better to have it .25

  Have NO experience gain for anything lower than 1 level below you.

Make experience be a little more creative (and difficult to code :-)

if you kill a monster in one blow.. you should get very little experience.

Similarly, if you kill of a cloud of monsters with one spell.. in my
opinion, you should not get much more than the experience from killing
ONE of the beasts.

After all, what are the suposed mechanisms for gaining experience in
pseudo-real life?

  You watch for something's weak points. You see what effects it more.

if you kill a cloud of monsters, you can't be watching more than one at a
time.



Additionally, "experience" is waaay too general. You need separate
experience for:
1) killing
2) defending yourself physically
3) defending yourself magically
4) spellcasting
5) ?????


note that some things should overlap.
If you cast a high-damage lightning bolt, and kill a really nasty
monster, you should get experience points for
1) casting a good lightning bolt (spellcasting exp)
2) seeing how it affected the monster (killing exp)




in short, the way you make it more balanced, is to make it more like real
life.