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How to cheat in crossfire v 0.91.5



These are some of problems that appear in the current version.

Experience:
Needed: draining weapon (mournblade/stormbringer), two or more characters,
   driver that has NO_PERMANENT_DEATH.
Explanation:
  Player A and B get both some experience (let's say 1000 exp both).
  Then they start killing each other in turns.  The other might unwield his
  weapons while the other is killing him.
  When a player dies he loses 1/5 of his experience.  When he kills something
  he gets 1/2 of the killed creatures experience.  This means that the total
  amount of experience is increased by two players killing each other.
  As each player kill makes the player lose one luck point you need a third
  character that uses a draining weapon to move the experience without killing
  anybody.
  If you have the weapon you can make a maxinum level character in less then 30
  minutes.  Every additional character take upto 5 more minutes.
Fix:
  Don't give more then 1/5 of the kills exp if you killed a player.

Money:
Needed: charisma 30, spell alchemy, some diamonds
Explanation:
  Drop diamonds, cast alchemy on your self (=under you), sell gold chips,
  convert money to diamons, continue....
  Diamons have fixed value (charisma doesn't change it) but this spell
  doesn't know that.  The gain is a bit under 9%.
  Actually I think it is wery odd that charisma does affect on this spell.
  If you have a 'unidentified cursed item' you should get the same amount
  of gold chips as from 'identified cursed item'.  After all the gold chips
  don't have a fixed value so selling them does already consider the charisma.
  Using the real value of the item would make the identify spell less needed
  but as the alchemy spell destroys the original items I don't think this would
  be too unbalancing.  Actually this would give low level players a possibility
  to gain a little more money as they don't need to buy identify scrolls.
  If they want to hunt for good items they would still need to buy them.
Fix:
  make the spell use real value x0.9 and no charisma changes.

Cloning items:
Needed: way yo crash the game, something to clone, two or more characters,
  driver that has NO_EMERGANCY_SAVE.
  To crash you can use "create missile" spell.  Both scroll and spellbook
  versions chash the game immediately. Other possibility is to kill a new
  crossfire window before it has been fully painted.
Explanation:
  Save player A, give the clonable items to player B, save player B,
  crash the game.  The number of items grows exponentially.
Fix:
  Make the server chashproof. :-)