Crossfire Mailing List Archive
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Re: Startup problem with v0.91.4



On Sun, 11 Sep 1994, Peter Mardahl wrote:

> In message <Pine.3.89.9409111453.A12009-0100000@cc.lut.fi>, Petri Heinila write
> s:
> >On Sat, 10 Sep 1994, Peter Mardahl wrote:
> >
> >The artifacts are in nature unique (and isn't there enough
> >artifacts to everyone :).
>   The issue is game fairness vs. game atmosphere.  I think it's
> unfair that a player has advantage because he happened on crossfire
> first and grabbed all the good stuff.  A game should give the
> same opportunities to everyone, even when this sacrifices atmosphere.

Plah, who want to play fair game :)

> >And in practice many person depend things like
> >keys to own money chest, own house have to be
> >unique. 
> 
> If keys and chests are the only unique items, then I have no problem,
> other than that I have never got a server to work with unique_items.

Key and chest are just for example, the server should be 
able to give possibility to unique object.

Another approach whould be dynamic archetype set. And
for each archetype could give the maximun number of
instances that may be that type.

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