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Re: Bows-n-Arrows (Re: Enchanted Items)





On Fri, 28 Apr 1995, Ken Woodruff wrote:

> 
> > > Really I guess there should be more of a spectrum of power in the
> > > bow-artifact genre.  Ordinary bows become useless at medium levels,
> > > while even the Bow of Auriga is useless at high levels.
> > 
> > I agree that bows tend to be too "wimpy" against higher level
> > monsters. 
> 
> I think weapon damages are clearly flawed here.  Far more people
> have been slain by archers than by knights wielding large morning stars,
> in fact even a cursory review of historical battles would show that missile
> weapons are the definitive technological advantage, regularly defeating
> even apparently overwhelming numbers of foot soldiers.  The solution--
> up the damage done by arrows (a lot).  To keep game balance the bows'
> weapon speed could be modified (or a bow weapon skill could be added, but
> that's another discussion entirely).
> 
> Remember "The Hobbit"?   An army of axe-wielding dwarves couldn't bruise
> that dragon, but one arrow killed him.
> 
> --Ken
> 
> +------------------------+---------------------------------------------+
> | Ken Woodruff           | Most Latin words in -us have plural in -i,  |
> | woodruff@cadence.com   | but not all, & so zeal not according to     |
> +------------------------+ knowledge issues in such oddities as hiati, |
> | Disclaimer: What tote  | octopi, omnibi, & ignorami; ...             |
> | bag full of $20 bills? |     Fowler, "Modern English Usage"          |
> +------------------------+---------------------------------------------+
>   


	Perhaps CrossFire needs some attack modifiers, for example armour
piercing.  An attack that is armour piercing would only subtract 1/2 the
armour value of the victim.  There could also be hardened armour that was
immune to armour piercing.  You could even have multiple levels of armour
piercing and hardened.




						-Kris Bosland
						 krisb@seattleu.edu