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spell-params file, should it go away?
Dear everyone,
Long ago I put in the ability to have a spell_params
file which allowed the server-maintainer to modify
how spells behaved (spellpoints, level, and level dependencies)
without a recompile.
This was important when I was tryiing to balance the power of
spells with their spellpoint cost, but now it's just another
place to change.
Should I leave it in or delete the functionality?
Do people want the ability to change how spells work
without a recompile?
Regards,
PeterM