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move_type etc???



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I tried getting bt's child thief archetype to perform the
hit-and-run attack.

I tried the following;

attack_type 3
move_type 3		(which crossedit does not allow you to set)
attack_movement 3
attacktype 3

I also tried setting these to 99 which from what I can make out
from the crossfire.doc notes means random+hitrun.

None of these made the slightest bit of difference to the behavior of
the monster.

Setting move_type caused the folowing error message to appear
(with crossfire -d);

Change object (young rogue) without other_arch error.


This error begins being displayed when I enter the map with the
child thief, and continues being displayed forever -- even when the
map is long gone.


The notes in crossfire.doc have proven useless to me on this, as have
the comments in the code.


Can anyone tell me how to enable these neat behavior modes.


- -- 
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**********************T***H***E***L***E***M***A**********************
 44. For pure will, unassuaged of purpose, delivered from the lust of
    result, is every way perfect. -- LIBER AL vel LEGIS
******************************IN*LVX*********************************
Stephen Wray <stephen.wray@vuw.ac.nz>

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