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Re: Player limits -



 There are a couple of things that could be done:

 Put some chance of failure in, with increasing failure as it gets more
magic.  Thus puts no upper limit on the item, but does put some practical
limit.  But it could make it so that it is very difficult to make that +7
weapon a +8, but you still might be able to do it.

 You could put a max benefit a character could get from all his items.  This
could get a little hard to do, because some items should probably not
be counted in this total (and spells probably should not count.)  But if
the limit is so high that anyone could get all 30's, what the point.  And
if the limit is really low (like +5), then a character could reach that limit
without even making his own item.  A couple +2 rings of each ability and
a helmet, belt, gloves, or whatever else.

 --Mark